Game Landing Pages
Single-page sites for your game. Steam widget, trailer, screenshots, mailing list signup. Everything players need in one place.
We build websites for games, studios, and publishers. Fast, clean, and built to last.
Trusted by studios worldwide
A few of the games and studios we've worked with.
Everything a game needs on the web.
Single-page sites for your game. Steam widget, trailer, screenshots, mailing list signup. Everything players need in one place.
Full sites for studios with multiple titles. Show off your portfolio, introduce the team, host your press kit.
Proper digital press kits. Logos, screenshots, key info - all downloadable and easy for journalists to use.
Sell direct to your fans. Custom storefronts without marketplace fees taking a cut.
Capture emails from day one. We'll set up the forms, automation, and integrate with your email provider.
Already got a site? We can keep it updated, secure, and running properly.
Code32 handles all the technical stuff: development, hosting, performance, ongoing support. Your site runs fast and stays secure.
Our creative partner handles the visuals. Great design from someone who actually knows games and what makes a site work.
Design and development that actually talk to each other. One process, no handoff headaches.
Your Steam page is rented space. Your website is yours.
Platforms change their rules, algorithms shift, fees go up. Your website stays exactly how you want it.
Press and publishers expect a proper web presence. It shows you're serious about what you're making.
Build a mailing list, post updates, sell merch directly. No algorithm deciding who sees what.
No hidden fees. No surprise invoices. You'll know what you're paying upfront.
Single-page sites for your game
Full sites with CMS & multiple pages
Bespoke builds for unique needs
These are starting points. Every project is different, so we'll give you a proper quote after we chat.
Twitter reach has cratered. TikTok is a lottery. The only audience you actually own is your email list, and on launch day it's the audience that matters most.
We set up the email infrastructure most indies skip until launch week, when it's too late. BigMailer configured properly, domain records done right so your launch email doesn't land in spam, and wishlist capture forms wired into your site.
Copy is written for you. Templates designed around your branding. The whole thing handed over so you own everything. Best booked three months out so the list has time to grow.
Three years in the making. The trailer's below, and a quick look at what drops in the first 24 hours.
Wishlist on SteamLock in the launch date in your subscribers' heads. Tease what's coming.
Show the hook. A gameplay system, a piece of story, the art style. Whatever sells the game.
Trailer goes live. Big wishlist push. Steam link in every CTA.
Short, punchy reminder. Set expectations for launch day timing.
Buy link, thanks, and a soft ask for a review once they've played.
Wishlisters who didn't buy on day one are warm leads. Reviews, streamer reactions, last call at launch price.
Three months out is the sweet spot. That gives the list time to grow into something worth emailing on launch day. We can fit a tighter timeline if you're already close, but earlier is always better. Coming to us in launch week is too late.
Built for studios that run more than one project. Each game gets its own brand inside one account, with separate lists, templates, and stats, so a Game A subscriber isn't accidentally on a Game B blast. Pricing scales with sends, not with how many brands you spin up. If you ever want to leave, your contacts and templates come with you.
These three DNS records prove your email is actually coming from your domain. Without them, Gmail and Outlook treat you with suspicion and your launch email is far more likely to land in spam. They take a few days to propagate and a fresh sending domain needs warming up, which is why we always start with these.
Three emails that fire automatically when someone subscribes. The first is an instant welcome with a hook, usually the trailer or a piece of art. The second goes out a few days later with more context on the game. The third points them at your Discord, socials, and Steam page so they stick around.
Six emails timed against your launch date. Thirty days out, two weeks out, one week out, the day before, launch day itself, and a follow-up a week after. Each one is written to drive wishlist clicks before launch and conversions both on the day and in the weeks that follow.
Following on Steam is free. Joining your email list isn't, you're asking for someone's inbox. Giving subscribers something only they get (demo access, a launch-week discount, an art pack, your call) is a real reason to hand over the email address. It also makes them feel like insiders by the time launch lands.
Without UTMs you've no idea which emails are doing the work. With them, Steam's UTM analytics and GA4 will show you exactly which subject line and which CTA drove the click. Then you do more of what works instead of guessing.
Most indies launch, get busy with patches, and stop emailing for months. By then the list is cold. The optional monthly plan keeps your subscribers warm, so when you've got DLC, a sale, or a new game to announce, the audience is still there.
Games deserve better than a rushed website thrown together at the last minute.
We build websites for games, developers, and publishers. Proper sites that do the job, so you can focus on making your game.
That's what we do. And we love it.
Modern tech stack. Fast sites. No WordPress security headaches.
Fast & reactive
Custom design
Edge hosting
Easy updates
Don't just take our word for it.
We've worked with Code32 on several of our most important games, and we've always been impressed by the quality of the websites delivered. Collaborating with Code32 is a pleasure, and the process is always smooth and highly efficient. The results consistently meet our expectations, with magnificent websites that superbly showcase our games. We highly recommend other publishers and developers to work with them!
Titouan Coulon
Dotemu
Everything you need to know before we chat.
Landing pages start at $2,500, studio sites from $8,000. We'll give you a proper quote after we chat about what you need.
Most projects take 2-4 weeks from kickoff to launch. We work fast but never rush - your site needs to be right, not just done.
We'll need your game assets (screenshots, trailer, logo) but we can help with copywriting if you're stuck staring at a blank page.
Absolutely. We set up a simple content management system so you can update text, images, and blog posts without touching code.
We can handle everything - hosting, SSL, updates, the lot. Or we can hand over the keys if you prefer to manage it yourself.
Your site doesn't stop at launch. We keep it running, secure, and up to date.
Essential maintenance for peace of mind
Priority support for growing studios
Full support for sites that need to stay up
Got a project in mind? Drop us a message. We'll get back to you within a day or two to have a chat about what you need.
No obligation chat first
Clear pricing, no surprises
Projects of all sizes